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Akiyama Mizuki
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Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
acm - Iraqi Arabic
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
ann - Obolo
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - Balinese (Balinese script)
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
bdr - West Coast Bajau
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bew - Betawi
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Mindong
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cpx - Pu–Xian Min
cpx-hans - Pu–Xian Min (Simplified Han script)
cpx-hant - Pu–Xian Min (Traditional Han script)
cpx-latn - Pu–Xian Min (Latin script)
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
crh-ro - Dobrujan Tatar
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
dga - Dagaare
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
fat - Fanti
ff - Fula
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan
gan-hans - Gan (Simplified Han script)
gan-hant - Gan (Traditional Han script)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
gpe - Ghanaian Pidgin
grc - Ancient Greek
gsw - Alemannic
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
hno - Northern Hindko
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
igl - Igala
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kai - Karekare
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjh - Khakas
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kus - Kʋsaal
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mag - Magahi
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Māori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mnc - Manchu
mnc-latn - Manchu (Latin script)
mnc-mong - Manchu (Mongolian script)
mni - Manipuri
mnw - Mon
mo - Moldovan
mos - Mossi
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Minnan
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nog - Nogai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwa
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pcm - Nigerian Pidgin
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rki - Arakanese
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - Pannonian Rusyn
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
ryu - Okinawan
sa - Sanskrit
sah - Yakut
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - Northern Sami (Finland)
se-no - Northern Sami (Norway)
se-se - Northern Sami (Sweden)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
sh-cyrl - Serbo-Croatian (Cyrillic script)
sh-latn - Serbo-Croatian (Latin script)
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
sro - Campidanese Sardinian
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
syl - Sylheti
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
tdd - Tai Nuea
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - Talysh (Cyrillic script)
tn - Tswana
to - Tongan
tok - Toki Pona
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
wal - Wolaytta
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu
wuu-hans - Wu (Simplified Han script)
wuu-hant - Wu (Traditional Han script)
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
yue-hans - Cantonese (Simplified Han script)
yue-hant - Cantonese (Traditional Han script)
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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<languages /> <div lang="en" dir="ltr" class="mw-content-ltr"> All [[cards]] have skills associated with them. These skills can provide score boost and other effects such as life recovery or judgment up. Some skills have life or judgment conditions for the full effect. The rarity of the card determines the effectiveness of the skill. As an example, for cards with the same skill and skill level, a 4☆ card will provide a larger score boost compared to a 3☆ card. </div> <!--T:2--> [[File:Example card.png|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">A card with the scorer skill.</span>|alt=<span lang="en" dir="ltr" class="mw-content-ltr">A card with the scorer skill.</span>]] <!--T:3--> <div lang="en" dir="ltr" class="mw-content-ltr"> A card's skill type can be determined based on the skill description. To find this description, locate the box in the bottom right corner of a card with the text "スキル" in green. To the right of this text will be the name of the skill (not to be confused with the type of the skill). Below that is the skill level. Finally, below the line is the skill description; see below for the types of skills and their descriptions. </div> <!--T:4--> <div lang="en" dir="ltr" class="mw-content-ltr"> Skills activate 6 times every game. This timing of the skill activation is dependent on the [[song]]. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Types of skills== There are 7 types of skills in the game. Every skill provides a skill boost upon activation, however, skills like perfect scorer or life scorer have judgment and life requirements, respectively, for the full skill effect. Some skills are also only available to certain card rarities. </div> {| class="wikitable" ! <span lang="en" dir="ltr" class="mw-content-ltr">Type</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Japanese</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">English</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Scorer</span> | 5秒間 スコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">X% score boost for 5 seconds.</span> |- | rowspan="3" | <span lang="en" dir="ltr" class="mw-content-ltr">Perfect locker</span> | Y秒間 GREATがPERFECTになり、5秒間 スコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">All GREATs will become PERFECTs for Y seconds; X% score boost for 5 seconds.</span> |- | Y秒間 GOOD以上がPERFECTになり、5秒間 スコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">All GOODs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.</span> |- | Y秒間 BAD以上がPERFECTになり、5秒間 スコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">All BADs and higher will become PERFECTs for Y seconds; X% score boost for 5 seconds.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Healer</span> | ライフがY回復し、5秒間 スコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">Recover Y life; X% score boost for 5 seconds.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Perfect scorer</span> | 5秒間 PERFECTのときのみスコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">X% score boost for 5 seconds for PERFECTs only.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Life scorer</span> | 5秒間 発動時ライフが800未満ならスコアがX%UP、<br>800以上ならスコアがY%UP、更にライフが10増加毎に+1%UPする(最大Z%) | <span lang="en" dir="ltr" class="mw-content-ltr">For 5 seconds, X% score boost if life is less than 800 or Y% score boost if life is 800.<br> For every +10 life above 800, score boost increased by +1% (up to Z%).</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Combo scorer</span> | 5秒間 スコアがY%UP、<br>GOOD以下を出すまではスコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">X% score boost for 5 seconds.<br>If you hit GOOD or lower, score boost will be reduced to Y%.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Birthday scorer</span> | ライフがY回復し、5秒間 PERFECTのときのみスコアがX%UPする | <span lang="en" dir="ltr" class="mw-content-ltr">Recover Y life; X% score boost for 5 seconds for PERFECTs only.</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Unit scorer</span> | 5秒間 スコアがX%UPする<br>自身を除き「Y」メンバーを1人編成する毎にスコアが10%UPし、全員一致で更に10%UPする(最大Z%) | <span lang="en" dir="ltr" class="mw-content-ltr">X% score boost for 5 seconds.<br>Gain additional +10% boost for every [Y] card (except for themselves), and another +10% boost if all cards are from the same unit (up to Z%).</span> |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Scorer=== The "scorer" skill provides a score boost for 5 seconds. This boost depends on the rarity of the card that has this skill and the skill level. Cards with rarities 1☆ to 4☆ can have this skill. This is the only type of skill a 1☆ card can have. </div> <!--T:7--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 1☆ || 20% || 25% || 30% || 40% |- | 2☆ || 30% || 35% || 40% || 50% |- | 3☆ || 60% || 65% || 70% || 80% |- | 4☆ || 100% || 105% || 110% || 120% |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Perfect locker=== The "perfect locker" skill provides a score boost for 5 seconds and treats non-perfect hits as perfects for a certain duration. The score boost and judgment up duration depend on the rarity of the card that has this skill and the skill level. For 2☆ cards, GREATs become PERFECTs. For 3☆ cards, GOODs and above become PERFECTs. For 4☆ cards, BADs and above become PERFECTs. Cards with rarities 2☆ to 4☆ can have this skill. </div> <!--T:9--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 2☆ || 10% || 15% || 20% || 30% |- | 3☆ || 40% || 45% || 50% || 60% |- | 4☆ || 80% || 85% || 90% || 100% |} <!--T:10--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Judgement up duration</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 2☆ || 4.5s || 5s || 5.5s || 6s |- | 3☆ || 5s || 5.5s || 6s || 6.5s |- | 4☆ || 5.5s || 6s || 6.5s || 7s |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Healer=== The "healer" skill provides a score boost for 5 seconds and recovers life instantly. The amount of score boost and life restored depend on the rarity of the card that has this skill and the skill level. Cards with rarities 2☆ to 4☆ can have this skill. </div> {| class="wikitable |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 2☆ || 10% || 15% || 20% || 30% |- | 3☆ || 40% || 45% || 50% || 60% |- | 4☆ || 80% || 85% || 90% || 100% |} <!--T:12--> {| class="wikitable |+ <span lang="en" dir="ltr" class="mw-content-ltr">Life recovered</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 2☆ || 150 || 200 || 250 || 300 |- | 3☆ || 250 || 300 || 350 || 400 |- | 4☆ || 350 || 400 || 450 || 500 |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Perfect scorer=== The "perfect scorer" skill provides a score boost for 5 seconds only for notes with the PERFECT judgment. Only 4☆ cards can have this skill. </div> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | 4☆ || 110% || 115% || 120% || 130% |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Life scorer=== The "life scorer" skill provides a score boost based on the player's current life for 5 seconds. Players with less than 800 life will have the lower score boost value. Players with 800 or more life will have the higher score boost value, increasing by 1% for every 10 life above 800. This additional score boost is capped at 1000 life. Only 4☆ cards that were released on limited colorful festival banners can have this skill. </div> <!--T:30--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Life threshold</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | < 800 || 70% || 75% || 80% || 90% |- | 800 || 100% || 105% || 110% || 120% |- | >= 1000 || 120% || 125% || 130% || 140% |} <div lang="en" dir="ltr" class="mw-content-ltr"> === Combo scorer === The "combo scorer" (formerly called "accuracy scorer") skill provides a score boost for 5 seconds. The players will have higher score boost value as long as all notes have the PERFECT or GREAT judgment. Once a note has the GOOD or worse judgment, the player will have the lower score boost value for the remainder of the skill duration. In other words, in order to maximize the score up, players must not combo break during the skill duration. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Only 4☆ cards that were released on limited colorful festival banners can have this skill. </div> <!--T:16--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Judgement</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">While perfect or great</span> || 120% || 125% || 130% || 140% |- | <span lang="en" dir="ltr" class="mw-content-ltr">Otherwise</span> || 70% || 75% || 80% || 90% |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Birthday scorer=== The "birthday scorer" skill provides a score boost for 5 seconds only for notes with the PERFECT judgment and recovers life instantly. It combines the "perfect scorer" judgment requirement and "healer" life recovery into a single skill. Only cards with the birthday rarity can have this skill. </div> {| class="wikitable" ! <span lang="en" dir="ltr" class="mw-content-ltr">Effect</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Life recovered</span> || 700 || 750 || 800 || 850 |- | <span lang="en" dir="ltr" class="mw-content-ltr">Score boost</span> || 60% || 65% || 70% || 80% |} <div lang="en" dir="ltr" class="mw-content-ltr"> === Unit scorer === "Unit scorer" is a collection of skills that have similar effects, however require different units to function. There are 5 different unit scorers, one each for every unit in the game (Leo/need, MORE MORE JUMP!, Vivid BAD SQUAD, Wonderlands×Showtime, and 25-ji, Nightcord de.), and are named accordingly (ex. Leo/need scorer). These skills provide 5 seconds of score boost that vary depending on the composition of the party. For every card other than the card with the skill in the party that is associated with the unit targeted by the skill, the score boost value is increased by 10%. If every card in the party is associated with the unit targeted by the skill, the score boost value is increased by an additional 10%. For VIRTUAL SINGER cards, the support unit associated with the card counts as being associated with the unit. </div> <!--T:32--> {| class="wikitable" ! <span lang="en" dir="ltr" class="mw-content-ltr">Effect</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 1</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> |- | <span lang="en" dir="ltr" class="mw-content-ltr">Base score boost</span> | 80% | 85% | 90% | 100% |- | <span lang="en" dir="ltr" class="mw-content-ltr">Maximum score boost</span> | 130% | 135% | 140% | 150% |} <div lang="en" dir="ltr" class="mw-content-ltr"> To better understand how these skills work, the following party will be used as an example. It will be used to calculate the score bonus of the [[Among the Dancing Flower Petals in the Wind]] card, a 25-ji, Nightcord de. scorer card. In this party, there are two VIRTUAL SINGER cards with the 25-ji, Nightcord de. support unit, one VIRTUAL SINGER card without the 25-ji, Nightcord de. support unit, one card with the 25-ji, Nightcord de. unit, and one card without the 25-ji, Nightcord de. unit. Thus, the score bonus value is 20% more than the base value. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If the last two cards, [[A Lively DJ Appears]] and [[A Secret Between Us]], were cards with the 25-ji, Nightcord de. unit or support unit, then the score bonus value would be 50% more than the base value. </div> <!--T:35--> {| class="wikitable" |+<span lang="en" dir="ltr" class="mw-content-ltr">Example party of a player</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Card</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Adds to score bonus?</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Reason</span> |- | [[File:Miku 23 thumbnail.png|45px|link=Among the Dancing Flower Petals in the Wind]] <span lang="en" dir="ltr" class="mw-content-ltr">Among the Dancing Flower Petals in the Wind</span> | <span lang="en" dir="ltr" class="mw-content-ltr">No</span> | <span lang="en" dir="ltr" class="mw-content-ltr">It's the card with the skill being calculated and the other 4 cards are not all 25-ji, Nightcord de.</span> |- | [[File:Rin 11 thumbnail.png|45px|link=That Girl in the Photo Album]] <span lang="en" dir="ltr" class="mw-content-ltr">[[That Girl in the Photo Album]]</span> | <span lang="en" dir="ltr" class="mw-content-ltr">Yes</span> | <span lang="en" dir="ltr" class="mw-content-ltr">The card's support unit is 25-ji, Nightcord de.</span> |- | [[File:Mizuki 11 thumbnail.png|45px|link=A Moment's Rest]] <span lang="en" dir="ltr" class="mw-content-ltr">[[A Moment's Rest]]</span> | <span lang="en" dir="ltr" class="mw-content-ltr">Yes</span> | <span lang="en" dir="ltr" class="mw-content-ltr">The card's unit is 25-ji, Nightcord de.</span> |- | [[File:KAITO 6 thumbnail.png|45px|link=A Lively DJ Appears]] <span lang="en" dir="ltr" class="mw-content-ltr">A Lively DJ Appears</span> | <span lang="en" dir="ltr" class="mw-content-ltr">No</span> | <span lang="en" dir="ltr" class="mw-content-ltr">The card's support unit is not 25-ji, Nightcord de.</span> |- | [[File:Kohane 11 thumbnail.png|45px|link=A Secret Between Us]] <span lang="en" dir="ltr" class="mw-content-ltr">A Secret Between Us</span> | <span lang="en" dir="ltr" class="mw-content-ltr">No</span> | <span lang="en" dir="ltr" class="mw-content-ltr">The card's unit is not 25-ji, Nightcord de.</span> |} <div lang="en" dir="ltr" class="mw-content-ltr"> ==Skill levels== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Skill level costs=== The cost of leveling up a skill is dependent on the rarity of the card. The higher the rarity, the more expensive it is to level up a skill. </div> <!--T:20--> {| class="wikitable" |+ <span lang="en" dir="ltr" class="mw-content-ltr">Costs</span> |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Rarity</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 2</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 3</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Level 4</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Total</span> |- | 1☆ || 1 || 2 || 2 || 5 |- | 2☆ || 5 || 10 || 10 || 25 |- | 3☆ || 25 || 75 || 150 || 250 |- | <span lang="en" dir="ltr" class="mw-content-ltr">Birthday</span> || 500 || 1500 || 3000 || 5000 |- | 4☆ || 1000 || 3000 || 6000 || 10000 |} <div lang="en" dir="ltr" class="mw-content-ltr"> ===Leveling up skills=== Skills are leveled up using skill up scores, [[fragment of feelings|fragments of feelings]], or [[pure crystal of feelings|pure crystals of feelings]]. There are three variants of skill up scores: [[skill up score (beginner)|beginner]], [[skill up score (intermediate)|intermediate]], and [[skill up score (advanced)|advanced]]. The following table shows the amount of exp each item contributes toward leveling up a skill. </div> <!--T:22--> {| class="wikitable" ! <span lang="en" dir="ltr" class="mw-content-ltr">Thumbnail</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Item</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Exp given</span> |- | [[File:Skill up score (beginner).png|64px]] | <span lang="en" dir="ltr" class="mw-content-ltr">Skill up score (beginner)</span> | 1 |- | [[File:Skill up score (intermediate).png|64px]] | <span lang="en" dir="ltr" class="mw-content-ltr">Skill up score (intermediate)</span> | 50 |- | [[File:Skill up score (advanced).png|64px]] | <span lang="en" dir="ltr" class="mw-content-ltr">Skill up score (advanced)</span> | 250 |- | [[File:Fragment of feelings.png|64px]] | <span lang="en" dir="ltr" class="mw-content-ltr">Fragment of feelings</span> | 1 |- | [[File:Pure crystal of feelings.png|64px]] | <span lang="en" dir="ltr" class="mw-content-ltr">Pure crystal of feelings</span> | 2000 |} <div lang="en" dir="ltr" class="mw-content-ltr"> The following steps detail how to level up a card's skill: # Open the character menu by tapping on the button labeled "メンバー" # Tap on the button labeled "Training" # Tap on the button labeled "スキルアップ" # Tap on the card to be trained # Select the items to be used and confirm </div> <div lang="en" dir="ltr" class="mw-content-ltr"> When viewing a specific card, the are two tabs on the right side. The "想いの結晶" tab is for fragments and pure crystals of feelings. The "スキルアップ用スコア" tab is for skill up scores. The buttons on the bottom "リセット", "おすすめ", "決定" are reset, recommended, and confirm, respectively. The recommended button automatically chooses the least items needed for the highest skill level. The number of items consumed can be manually changed in 5 ways: * "«" button: resets the number to 0 * "−" button: decreases the current number by 1 * text input: sets the number of items to any integer * "+" button: increases the current number by 1 * "»" button: sets the number to the minimum needed for the highest skill level, or maximum available </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Items will only be consumed after the confirm button is pressed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Skills in single player== In [[solo live|solo]] and [[challenge live]]s, the score boost and any other effects are based on a card's skill. Skills will activate in a random order for the first 5 activations. Every skill is guaranteed to activate at least once. The last skill will always be the skill of the leader of the party. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Skills in multiplayer== Skill effects and activations operate differently in [[multi live]]s and [[cheerful live]]s. Rather than using the skills of the cards themselves, the skill effects are based on each player's party. The non-score boost effect is based on the leader of each player's party. The score boost effect is calculated with the following formula: <math>100\% + \text{skill}_{1} + \frac{\text{skill}_{2}}{5} + \frac{\text{skill}_{3}}{5} + \frac{\text{skill}_{4}}{5} + \frac{\text{skill}_{5}}{5}</math> <ref name="score boost" />, where skill<sub>1</sub> is the card in the first position of that player's party (i.e. the leader), skill<sub>2</sub> is the card in the second position of that party, and so forth. Any judgement or life requirements for each skill must still be met. For example, the score boost of a card with the perfect scorer skill when hitting a GREAT would be 0% for that note. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The order for the first 5 skill activation in multiplayer is random, with each player's leader skill activating once. The final skill activation is the skill of the leader of the player with the highest score at the time. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The previous behavior where skills always activated in the following order: Player 2, Player 1, Player 4, Player 5, Player 3, was considered a bug. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> == Update history == '''July 27, 2023''' {{update history update badge|2.7.5}} * Skill order in multiplayer is now random instead of fixed. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''December 19, 2022''' {{update history update badge|2.4.0}} * Combo scorer skill judgment requirement changed from only PERFECTs to only PERFECTS or GREATs. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==References== <references> {{cite tweet |ref name = score boost |author = Duruga |handle = DurugaGame |date = September 26, 2021 |snowflake = 1442705443453751300 |title = ~プロセカ内部値~ 計算式は以下の画像です。 アプデ前と後で同じ編成,同じ支援パの方のタイミングで検証してあります。 20%ダウンとのことでしたが,自分の検証では40%ダウンでした。 }} </references> </div>
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