Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Rhythm game mechanics

From Sekaipedia
Revision as of 00:04, 11 November 2021 by ChaoticShadow (talk | contribs) (Created page with "==Overview== There are 3 types of notes: * Tap: Blue notes, tap when they reach the judgement line * Hold: Green notes, tap when they first reach the judgement line and hold u...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Overview

There are 3 types of notes:

  • Tap: Blue notes, tap when they reach the judgement line
  • Hold: Green notes, tap when they first reach the judgement line and hold until they pass the judgement line
  • Flick: Red notes, flick in the direction of the arrow when they reach the judgement line

Some hold notes will finish with a flick note at the end.

Critical notes are gold colored notes but function the same as tap, hold, and flick notes.

Judgement

Judgement Score Life change (in general) Life change (mid hold only) Combo break?
PERFECT 100% ±0 ±0 No
GREAT 70% ±0 n/a No
GOOD 50% ±0 n/a Yes
BAD 0% -50 n/a Yes
MISS 0% -80 -40 Yes

Life

Combo

Cookies help us deliver our services. By using our services, you agree to our use of cookies.